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SkyBorn



Joined: 19 Jan 2008
Posts: 324
Location: Rhode Island, USA

PostPosted: Tue Sep 23, 2008 3:26 am Reply with quoteBack to top

Combat, from this point on, will be run a little differently.

Most of you are used to the system we've been using, but it hasn't been officially posted. So, we decided that it was time to put it up and make sure that everyone knows just how it works.

Initiative will be done as usual. The declare orders will be given, as usual.

Initiative always works as such:
The person with the -least- initiative declares first. The person with the -most- initiative declares last. This gives the faster of the group a chance to react to the starting movements of those slower than himself.

The system will continue as follows:
Instead of a simple osay/request declare, you have the option to pose out what you're attempting to do. This will not always be an option due to time constraits, but we all will do our best, as STs, to keep this a normal thing.

As per the Stunt System -
When all of the people in the combat have done this, in the order of their initiative, then the ST does the rolls, and then the echo.

The bonus to this is that, not only do people get to be a bit more involved in combat, rather than just declaring and watching, but also we can introduce the 'Stunt' system.

Long story made short:
The Stunt System allows you to gain a drop in difficulty (1-2 tops) performing an action (Such as kicking a person in the head), if you do a nice and detailed pose involving the attempt, as opposed to something like 'Bob tries to kick John in the head.'.

This is NOT manditory, as we had tried it before, but we would really like to see everyone trying to adapt to this system for imagination and creativity (and some cool dice bonuses).

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