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SkyBorn



Joined: 19 Jan 2008
Posts: 324
Location: Rhode Island, USA

PostPosted: Sun Jan 18, 2009 1:23 pm Reply with quoteBack to top

As most of you have heard, I'm planning a storyline for your Garou and Kin characters. So, I'm putting a few questions out there to see what I can do to make it go pretty smoothly. I'll list a few things that I've done already, and then we can discuss stuff that Staff, or Players, should be doing during this storyline to help keep us under control and in constant forward motion.


So far I've

    Created some maps for Combat. Enemies will be numbered, and (I hope) I'll have blessed time during combat* to update it and upload it, and then all you have to do at the start of each new round is refresh the forums post I'll put it on, and you will know where you are, what's around you, and where abouts each friend/enemy is.
    * Thanks to all the players using the Stunt System! <3

    Created some short term, and one long term NPC (so far). Your Long Term NPCs for all of the storylines coming up will be figured into some people's Background score.

    Tried to leave out making you kill an army of BSDs who are actually organized. I'm looking into a few "monster type" (for lack of a better word) NPCs that will be less abundant than you're used to seeing them. Combat should be the lesser half of this storyline, and so you'll be running into a force that you've not delt with before: Int over 2 and Wits over 2!

    A lot of the Storyline Sections (a system for shorter scenes and less pauses) will be just what they promise to be: sections of the storyline that don't need to be paused six and seven times. Hopefully they will be clearly designed well enough that you'll have all your OOC info before we start, and the progression will go smoothly. There will still be days that we have to pause, and that's a common thing, so we'll be playing around with contact options and seeing if we can get a system of communication that we meet back up within a few days and finish what we started.



Now it's time for your thoughts! Obviously, Staff and Players need to sign on for this one, so we can leave that excuse out of our brainstorming here.

_________________
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Later
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